Used by itself, displays a gump with all crafting skills. Click one of them to get a gump with the items you can craft with that skill. Select an item to see detailed information about crafting it. This command can also be used followed by a crafting skill (.craftinfo tailoring) or by a particular item (.craftinfo skirt).
Begins crafting that item. The item name can also be followed by the word ‘care’ (.craft skirt care). This allows for more chance of success, and better quality, but also spends more materials. To mastercraft, you must use care.
Target an item, you attempt to salvage some of the materials used to make the item. Requires the tools and skills used to make that type of item.
Target an item and attempt to repair the item’s durability. Requires the tools and skills used to make that type of item. Low skill may result in damage to the item.
See the time until your next MC item can be made.
Name an item you’ve crafted. Item must be exceptional quality. Uses cut gems.
Crafted items will go into selected pack/container.
Start a mining crafting session.
Mine for a selected ore when mining. Can also be used: .minefor SpecificOre (eg. IronOre - Capitals needed)
Mined ore will go into the selected pack/container.
Start an alchemy crafting session.
Start a blacksmithy crafting session.
Start a bowcrafting session.
Start a carpentry crafting session.
Start a cooking crafting session.
Start a lumberjacking crafting session.
Does not exist. Double-click a quill to begin an inscription session.
Start a tailoring crafting session.
Start a tinkering crafting session.
Using Alchemy you search for reagents.
Forage for a selected reagent using the .forage command.
Foraged reagents will go into selected pack/container.
Select a potion to remove the name, making it “a strange mixture.”
Use on “a strange mixture” to determine the kind of potion.
Add a label to a potion.
Release a spell from your memory in order to make room to memorize another.
Lists the schools to which you belong. Also used to relearn all your tier 1 spells.
Use to specialize in your known schools.
Conjuration only. Selects a summon without using the gump. .readysoul off to disable.
Lists the spells which you know.
Gives you information on a school. You may enter the name of the school, or leave it blank to choose from a list.
You cast the given spell. If you do not specify a spell, you may choose it from a list of your known spells. Options will allow you to cast a spell for greater effect, or more quickly, or without using material components, etc., usually at an increase in the casting difficulty and mana cost.
Gives you information on a spell that you know. You may enter the name of the spell, or leave it blank to choose from a list.
Used to memorize an option for the selected spell, allowing you to cast the spell with that option. Lack of memorization points may make this command fail.
Lists the current rulers of a city and the player guardsmen.
Ruler only, changes the criminal flag of a person in your town.
Ruler only. Create a static house in your town.
Ruler and guard. Used to pull up the town menu gump.
Brings up a menu that allows a house owner to move items in the X,Y, or Z direction. Also used to re-deed sets and move sets as single items.
Used to change the orientation of certain items such as chairs, paintings, dressers, etc. Not all items have a mirrored image.
Lock down or release items within your house. Must be an owner or co-owner.
Secure a container. You are only allowed a limited number of secure items. Make sure the container you secure is EMPTY before you secure or unsecure it, otherwise the contents of the container get scattered, sometimes beyond what you can see.
Board target boat. Used when unable to naturally get on board. You must be the owner or co-owner of the boat.
Similar to regularly using the Search skill, but prompts you to reveal each target instead of just naturally revealing them.
Lists a target’s equipment, along with it’s .lookat descriptions.
Corrects any graphic bugs about your char, like Orks missing their Ork mask.
Read the Message of the Day.
Checks if you can get your daily money, runs on login as well. In case you’ve been online for 24 hrs.
Remove the label from a potion or formula.
Set your account’s password.
Open your paperdoll.
Open another person’s paperdoll.
Temporarily increases your strength at the cost of your dexterity. Duration depends on WillPower skill.
Snoop into a target’s pack. Same as using from skill gump.
Attempt to steal from a mark. Same as using from skill gump.
Use this if stuck, works in most ciurcumstances, but not when stuck on ladders.
Used with dual identity to switch names. If you are in town, make sure you are hidden before switching identities less a rumor be generated.
Attempt to tame an animal. Same as using from skill gump.
Fits into the Tracking system, but works with a target. You pick a target in your sight and follow that target around everywhere, including caves and towns.
our location, X,Y,Z and name of location.