Experience

Experience Points (XP) are points granted in-game by staff-members (GMs) upon seeing an exceptional example of roleplaying by a player. Staff-members usually only give out one XP per situation, but if the RP is truly extraordinary, they may give out as many as three. Keep in mind, however, that staff-members are not always there to witness amazing roleplay, so don’t expect XP for every situation. Dont let this stop you from roleplaying all the time. Everyone is here to have fun and roleplay. The more often you do it, the better the world becomes, and the better your position in it.

Just as staff can grant XP for good roleplaying, they can also take XP away for bad RP and out-of-character behavior - which would allow someone to end up with negative XP. If a player receives a Death Count while he has negative XP, it will immediatly count as a Fate Death, regardless of how many Death Counts the character has.

Each account starts off with two character slots. Once your account has received 10 XP (whether or not you have spent any) a third slot will be open for you to use.

Spending XP

Once you have gained XP, you may spend it by using the .xps command in-game. XPs can be spent on:

  • Raising skills
  • Dropping skills
  • Raising stats
  • Buying income tokens (Income tokens grant you a certain amount of coins day (24 hours). This only happens if you login so it doesnt roll over each day. The amount of coins is also affected by the poor and rich backgrounds.
  • Raising stats
  • Buying additional fate points [5 XP] (click here for an explanation of fate points). You can only buy up to four Fate points for your character.


Additionally, there are several things XPs can be used towards outside of the .xps menu:

  • Special named/colored/unique item [1 XP/per] (Up to GM discresion)
  • Special races (click here for information on special races)

Application XP Costs

For players that are applying for racial characters (non-humans) or with the witchblood or dual identity background it is possible to have the experience cost required waived if the application you submit is exceptional. The quality of your application in terms of “exceptional” and “good” is up to a team of GMs; it isn’t just one person voting, so dont worry that you were looked over on a bad day. We’re fair about giving out XP reductions and want you to play the character you really wish to, but some of the races on Dark Age II are complicated to roleplay properly, and for safety of the concept, require in game experience to play.

When you apply for an XP dependent race or background, please make clear note of it in your background. If we cant determine from your application you have an XP background, we cant help you out!

Experience is never ‘granted’ for a good application, only waived. Dont look to submit 10 applications to prove you can write well. The waived experience only reduces the experience cost upon forging your character. Likewise, applying as a human, no matter how exceptional the application is, wont gain you XP. We’re very happy to read great applications and excited to see you in game. But it wont earn you early experience. However, the better application you write, the more likely GMs are to take an early notice of you. Be creative, be interesting. Play something you want to play.

 
playersguide/experience.txt · Last modified: 2010/01/15 17:13