Unlike many other shards, there is no multi housing. Instead, housing is built into our custom map, and there are systems in place allowing players to control these existing areas, with all of the luxuries normally included in Ultima Online houses.
Housing is acquired from the leader of an area who will sell it to you at a negotiable price. Afterwards, you will pay a periodic upkeep dependent on the size of the house and sometimes other special conditions. This upkeep can either be paid in gold or you can hire a carpenter to repair your house. Should a house fail to be upkept, it will decay after two months and be available again to the region’s leader. The cost of upkeep is also affected by the city tax level. The higher the tax, the more you will have to pay for your property each cycle.
If you are put on the kill-on-sight list in a region where you own a house, any property you own will decay at a very accelerated rate. The rule, then, is simple: If you want to own a house in someones city, stay on their good side. If you don’t want to stay on their good side but still want to own your property, take the city from them.
There is a burglary system in place, where thieves can break into your house and sort through your belongings. You are given a certain amount of secure chests to prevent a limited amount of this from occurring. In addition, if a rogue is spotted by any of the towns NPCs in the action, a rumour will be generated and the guards will be after his head. You can help prevent burglary by logging out in your home, which makes it much more difficult for thieves to pick your door. You can also purchase better locks from a tinker (to be installed by a carpenter).
You can decorate your house by purchasing a multitude of items from other crafters in game. Beds, curtains, tables, furniture - new items are always being added. Only in rare occassions can you ask a GM for an item that is not craftable, or to dye an object. Feel free to ask in IRC what’s fair and what’s taboo.
Once you have the items for your house make sure to lock everything down. If you dont, the items will decay! Likewise, keep your most prized possessions in a secure so that thieves cant get at them.
Allows the owner of a house to make a chest un-openable to anyone else but him and co-owners of the house.
Prevents an item from decaying. A locked down item can include a container or even a stack of items. Houses are limited to a certain number of lockdown items based on the size of the house. The larger the home, the more space available to players for lockdowns.
Brings up a gump that allows you to move items in the X, Y, or Z direction. It also allows you to re-deed items such as beds that you’ve placed to make moving them easier. Use .decorate first, and if you run into trouble, you can ask polietly for a GM’s help in IRC.