Humans

From the fall of Zeal to the appearance of its people in the lands of Leanantla, humanity has shown a versatility and creativity that cannot be compared to any other race. Yet for all their great knowledge or their cities that reach for the heavens above, Man has also shown itself through corruption and the pains of war. Through the ages Man has continued to dominate the world and hold its seat of power, once wielded through the Crown of the Kingdom.

This kingdom, however, fell into civil war when the last line of kings was assassinated, and now more than a dozen claimants have armed and tried to take the Kingdom of Mercia by force. The people of these lands are different in almost all aspects, but they are bound up in a common past and allegiance to the name of Mercia: no matter which man they believe its true king.

A few decades ago, the men and women of Mercia discovered the lands of Eridan, a massive continent to the far west of the Kingdom, separated by the great ocean. To many, Eridan stands as a place to start anew and escape the war of the fallen empire. Forty years after its initial discovery, Eridan has seen two colonies rise and fall and now a third, Denshy, has shown itself from a fledgling colony into a growing city. Pessimism and fear still linger as to the reasons for the demise of the earlier two colonies. Did the monsters of Eridan overrun them?

Many questions remain unanswered about the lands of Eridan, but the people of Denshy have managed to survive thus far in an openly hostile environment that challenges the city’s existence every day. As adventurers and hunters alike range out into the forests, marshes, and plains of Eridan they encounter massive ruins and strange cultures. What stories do they hold, what truths are hidden in their earthly graves?

For more information on the Humans click here

Orks

No race has proved a greater menace to humanity than the Orks, deemed by some as the ‘masters of war’. Though brief periods of uneasy peace have existed, the war between Humans and Orks is viewed as one of the few things which is ‘eternal’ in the world. Every Ork knows, however, that this war will not last forever; it is not a pointless excuse for an unending battle. It will meet a satisfactory end when every human is dead or enslaved. For untold centuries, civilized Orks have remained under the rule of one order, the Khalag Empire. Such consistent order to unify their cause has allowed them to excel beyond their once tribal, savage nature, and develop what is unarguably a very unique ‘culture’, bound by strict traditions and honoring heroes of a well recorded past. They have lived largely in isolation, an attitude of elitism causing them to impose strict borders with death to any one of any race that trespasses upon them.

The Empire of Khalag has only recently exited a long and bloody civil war; traditionalists stand king, while the old Barachians are exiled and shamed - but not yet gone. Orkish PCs can hail as either imperial loyalists, Barachian spies, or simply exiles.

For more information on the Orks click here

Therians

Time has long bloodied the race of half-wolves known as Therians. These men and women appear just as any normal human would, but within them runs the blood of a wolf, a rare trait that has survived throughout time amongst persecution and war by the hands of humanity and the rest of the world. Quick and agile yet strong these creatures combine the intelligence and ingenuity of humankind with the power of wolves. Emotion and primal urge drives much of a Therian’s behavior though many have overcome their animalistic instincts, or embraced them. With the ability to transform themselves from their human-like self into that of a half-wolf half-man or even an actual wolf, Therians possess an immense physical strength coupled with unnatural regenerative abilities. Yet with the blood of a wolf running through them comes a touch of madness, their actions often eccentric and marred with paranoia of outsiders. The once great tribes of the Therian race have now fallen into small circles, but time remains for them to rise again and reclaim their seat of power.

For more information on the Therians click here

Lorilee

Though limitedly understood, the history of the Lorilee spans back into time long before the Age of Man, veiled in the complexities of the Lost Years. Their culture and existence has come full circle: at one point an experienced and superior race to men, they have now fallen from grace. Vast of shape and innumerable of size, the Lorilee take on facets of the forests around them. Some look quite human with only leaves and vines entangling their body revealing an inhuman physique, while others of the Children appear with rough bark covering their bodies and animal horns growing from their heads. In all cases, the Lorilee are a primal reflection of nature’s beauty.

The Lorilee, also known as the Tuath’an’lyr, have endured a history of mixed glory and betrayal. Each grove is ruled by a single queen born of a singular bloodline that dates back to a time even the Children find hard to remember, the Age of the Three Queens. The bloodline has survived the trials of time, their control spanning across all of the Sacred Groves that lay deep within the woods. Yet, despite their elongated lifetime, the Children are beginning to dwindle. The new Queen, Lorilee of the Blood, leads the great remnant of the Tuath’an’lyr from within the forests of Ceath’an.

Residing within reclusive groves, the Lorilee inhabit the Ceath’en Isles west of the City of Denshy. These strange creatures of nature are bound to the groves, only the su’seath capable of wandering outside their overgrowth without feeling a yearning to return. While even the su’seath would not abandon their grove for the world of man, recent curiosity amongst the Lorilee have left some of the Tuath’an’lyr to range into the outside world to experience life anew.

For more information on the Lorilee click here

Morverc'h

The Morverc’h, also known traditionally as the Tuath’an’mer, are an ancient race of sea people who are renowned for their awkward skin color, accent, deep religious beliefs, and rigid social structure. They live deep within the oceans on basin floors where underwater groves are constructed of stone and the rarest of corals that rival the colors of the greatest overworld flowers. Here the race moves in quiet harmony, one with the sea, a world away from the touch of mankind and the dangers of war. Until recently, most of the Morverc’h remained in their underwater home, but the rise of the Shadow that touched even Illaria, capital of the Morverc’h, has roused some of the Morverc’h from their secluded life to appear on the overworld of Eridan. They bring with them their culture and language, a strange people in a land unfamiliar to the children of the sea.

For more information on the Morverc’h click here

Noctii

Noctii stand outside of time, a unique race that has watched the rise and fall of kingdoms and the continuing struggles in the domain of Man. What Noctii are, is even unkown to themselves. Undead, and surviving off the blood of the living, Noctii have haunted the Ages. Myth and legend surrounds their existance even within the secret covens that lay hidden within the cities of Man. While many Noctii have taken to stand aside and watch time flow, others have set themselves with seats of power and names of great fame. To be a Nocti is to live with power and fear.

For more information on the Noctii click here

 
playersguide/races.txt · Last modified: 2010/01/26 02:04 by brennus