Traps

Crafting

Traps are crafted using Tinkering. Use the traps group to craft the traps. You can find the trap items in Tinkering::Extras:Devices.

Types

Traps that damage cause both life and stamina loss. Also some physical ones cause damage to any equipment worn on the victim.

Mechanical
  • Blades, saws, weapons, ect. These may be poisoned after being set for additional damage

when the trap goes off. Like weapons, the poison slowly decays on a trap.

Area Effect
  • Explosions, gas clouds, etc. These traps may not be poisoned, but they affect an area

equal to the trap’s strength.

Snare
  • These traps do no damage, but instead snare a victim in place for a duration based on the

strength of the trap.

Detecting

Detection occurs in the following circumstances:

  • Skill used to detect a trap is Search.
  • Approaching a trap causes it to make an auto skill check for you. This is done every so often while you are near the trap.
  • Using the skill will cause all traps to be checked in your area whether they are detected or not.
  • Diff to detect the trap is directly related to the skill of the one who set it.
  • Once detected, a trap appears for a duration of 2 minutes, after which it vanishes again.

Disarming

Using Remove Traps on a trap has the following effects:

  • The diff to remove is directly related to the skill of the one who set it.
  • The 1st time the trap is removed it is only disabled, you can specify a # of seconds based on your skill.
  • The 2nd time the trap is removed, it may be dismantled for parts.
  • If you fail to disarm a trap, or move while doing so, you will set it off, taking up to half of the damage it would normally do.

Setting

  • Traps are set using a kit. When you create a trap, you get a trap kit. This kit will also have in its name the

locations where that particular trap may be placed. Locations are: g = ground c = container d = door

  • If the trap is poisonable, you will be told so, and the trap will be visible after you set it for 2 mins, time for

you to poison it if you want.

  • If you fail to set a trap, or move while doing so, you will set it off, taking up to half of the damage it would normally do.
 
playersguide/skills/traps.txt · Last modified: 2010/01/15 17:13