Traps are crafted using Tinkering. Use the traps group to craft the traps. You can find the trap items in Tinkering::Extras:Devices.
Traps that damage cause both life and stamina loss. Also some physical ones cause damage to any equipment worn on the victim.
when the trap goes off. Like weapons, the poison slowly decays on a trap.
equal to the trap’s strength.
Detection occurs in the following circumstances:
Skill used to detect a trap is Search.
Approaching a trap causes it to make an auto skill check for you. This is done every so often while you are near the trap.
Using the skill will cause all traps to be checked in your area whether they are detected or not.
Diff to detect the trap is directly related to the skill of the one who set it.
Once detected, a trap appears for a duration of 2 minutes, after which it vanishes again.
Using Remove Traps on a trap has the following effects:
The diff to remove is directly related to the skill of the one who set it.
The 1st time the trap is removed it is only disabled, you can specify a # of seconds based on your skill.
The 2nd time the trap is removed, it may be dismantled for parts.
If you fail to disarm a trap, or move while doing so, you will set it off, taking up to half of the damage it would normally do.
locations where that particular trap may be placed. Locations are: g = ground c = container d = door
If the trap is poisonable, you will be told so, and the trap will be visible after you set it for 2 mins, time for
you to poison it if you want.
If you fail to set a trap, or move while doing so, you will set it off, taking up to half of the damage it would normally do.