Vendors can be used to sell your wares and can be bought from a guildmaster or town official. They offer an easy way of distributing your goods, but take a 10% fee from the items they sell. Likewise, when items are sold from vendors the town tax is added to the price. The owner does not recieve any gold from this tax.
After buying a vendor from a town official or a guildmaster, go to the location you want to place your vendor and double click the deed. A random vendor will be generated. You can change the name of your vendor and what they wear.
You can name your vendor by first addressing them with the name they were generated with. For instance, if your vendor name is Clarissa, you would say “Clarrisa thy inventory” or some similar statement with <vendor name> inventory. This will give you the vendor gump. From it, click the box next to the vendors name and you can change it.
.dress: Used to dress your PC with clothing/armor/weapons
.undress: Used to undress your vendor (Note:when you take things off of a vendor, it will not appear in your pack. It is gone for good. Keep this in mind when deciding what to dress your vendor with)
For both players and owners, there are a number of verbal commands that vendors will respond to.
You’ll use this gump to manage your vendor, give them wares to sell, view news of what has been sold, and take the gold you’ve earned.
Gold Amount: The ammount of gold on hand from sales, or that you’ve given to the vendor.
Min Gold: Minimum gold to keep on hand at all times. This is important if you plan to let your vendor buy items.
Buy Min Quality: Buy only equipment that is of that quality or better. 0.1 = 10%, 1.0 = 100%, 1.2 = 120%, etc.
Co-Owners: List of co-owners who may administer the vendor.
Buy List: Manage and add to the vendor’s buy list. Allows you to set how many to buy max.
Sell List: Manage and add to the vendor’s sell stock.
Special Price: Give your friends discounts. 0-100%
View Bought Items: Allows you to view what the merchant bought and remove it from the vendor.
View News: Recent events that happened to your vendor.
Transfer Ownership: Owner only, allows you to make another character the primary vendor.
Dismiss Vendor: Despawns the vendor. Make sure to remove your items and gold first!
As mentioned before, vendors take 10% of the sale and all items you sell are charged a tax decided upon by the town ruler. It is possible a town ruler charge 100% tax and drive your costs to be twice as expensive as you intended.
You can make your vendors respond to certain keywords such as “blacksmith” or “rain”, giving some life to your vendor by using .speechkey <keyword> <text to speak on keyword>. Be tasteful, you dont want to drive away customers with a vendor that’s too talkative.
If a player is a smooth talker, they might get your vendor to lower the prices of items. A shrewd diplomat can see prices lowered by 10%. Likewise, your vendor might fancy someone of the opposite sex (or same sex, we arent biased) and give them an additional 10% discount.
Its possible to sell a whole set of items by putting it in a backpack and selling that backpack. This makes it easy to sell suits of armor or a table setting. Be careful though, not being able to buy individual pieces may turn off customers. Try to give them a variaty of choices: whole sets at a discount, individual pieces at slightly increased prices.
A vendor can only hold so many items in his or her buy and sell list. You are not allowed to place backpacks full of ‘future stock’ up on your vendor. They’re merchants, not mules. They dont sit in the rain all day to guard your wares. Time to look into buying a house if you have too many items that cant fit on your sell list.
Town raids and player attacks can see a vendor killed. In that case, any gold the vendor was carrying is lost, but to be fair, you can recover the stock your vendor was carrying with .recoverinventory. People cant just murder vendors to get the items they want.
A player buys a GamblerDeed from the town’s Vendor Guildmaster. After buying the deed, the player can double-click the deed at a place where he would like the gambler to be set up. The player can then use the usual vendor commands (”follow me” and “setup shop here”) to move the gambler where it should be. The gambler cannot be initially placed outside of town, but can be commanded to follow out there. After the gambler is in the desired spot, the player uses “inventory” to add gold to the gambler, as the gambler cannot play blackjack without an amount of starting gold. Also, the minimum and maximum bets can bet set on the inventory gump. Having gamblers with different minimum and maximum bets allows for a bit of variety between gamblers. The gambler should now be ready to play blackjack.
A player must approach the gambler and say “blackjack” (as well as the gambler’s name, of course). This brings up the blackjack gump. The game itself is pretty self-explanatory, just set the bet before you deal and use the hit and stand buttons as necessary. The gambler’s gold and your gold are shown to the left. When the player decides to quit, she just clicks the red button in the upper right. After at least one person has played blackjack, the gambler owner can check news to see how much gold was won or lost for each person that played. Other Vendor-derived functions like setting the name, transfer, co-owners, and release work just like the vendor inventory gump. Speech commands like “rumours” and “owner” work the same as in vendors as well.
If either the gambler or the player runs out of money during a blackjack game, the gambler won’t allow the game to be continued. Also, if the person walks away during a blackjack game, the person loses their bet and the game ends. Only one person may play blackjack at a time.
If a gambler is in town, both gambler-take and taxes are taken off the winnings, but if the gambler is placed outside of town, only gambler-take is taken off the winnings. Conversely, if a gambler is killed in town, no gold is dropped, and the owner can use the .recovergold command to get it all back. However, if a gambler is killed outside of town, 20% of his gold is left on his corpse and the owner can only use .recovergold for the other 80%.