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 Post subject: Updates, changes and fixtures
PostPosted: Tue Oct 20, 2015 8:06 pm 
Quae, vulpem est?
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Obviously we are really early in our development and design process, but lest anyone think things are not happening.
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Some awful maze or worse, but where does it leave. In passing mazes and traps are not even a focus, this was simply what happened this evening. I hope to find new ways to entertain you not just kill you.


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 Post subject: Re: Updates, changes and fixtures
PostPosted: Sun Oct 25, 2015 6:51 pm 
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Joined: Fri May 30, 2014 8:31 pm
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"Silk’s Hollow, be it the fact man eating spiders dwell there are or that it is place were where the real black phantoms come out, passing by ways of the Silk hollow is dangerous business...."


Just small piece of something! Writing and map work.


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 Post subject: Re: Updates, changes and fixtures
PostPosted: Fri Feb 19, 2016 6:19 pm 
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Some peeks from the map, some very recent additions


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