Nations of Eridan

The hour glass turns, sand burying the memories of previous men...

Six years have passed since the fall of Maguun and the end of the Shadow War.
Six years have passed since the death of the Vorlorn line, Mercia but a shattered fragment of what it once was.
Six years have passed in which man has moved on from the calling of the old gods.

But in Eridan, far from the ancestral home of Man, new nations flourish.

Listen – the heartbeat of kingdoms woven in gray stone and ancient marble...

The cities of Denshy and Aurelia have expanded their borders, adding new homes and better defenses to protect burgeoning populations of once-refugees who are now finding themselves - perhaps unexpectedly - citizens of a proud new frontier. And far to the northeast, in the tribal marshes of Abidjan, there comes a rallying mantra to rebuild glories of an age far past...

Listen – the silent war drums of a kingdom woven in fire and black granite...

The Orkish Empire of Khalag is rebuilding itself, its own years of civil war and infighting finally at end. But will mankind’s oldest enemies find themselves at peace with the nations of Eridan, or will history repeat itself?

What fate for kingdoms ancient and newly born?

Only time can tell, but one thing is certain: Eridan is no longer the frontier. Here nations will rise to prominence spreading their hand over all Terra – or fall apart in a storm of war. As the pendulum swings, who can say to what end? As countless former glories - and upheavals - of this once-great land can show, this is not the first time Eridan has risen to prominence.

And Man is not all that dwells in its darker corners.

The Abyss of Time

What are the roots that clutch, what branches grow
Out of this stony rubbish? Son of man,
You cannot say, or guess, for you know only
A heap of broken images, where the sun beats,
And the dead tree gives no shelter, the cricket no relief,
And the frozen stone no sound of water. Only
There is shadow under this gray rock,
(Come in under the shadow of this gray rock),
And I will show you something different from either
Your shadow at morning striding behind you
Or your shadow at evening rising to meet you;
I will show you fear in a handful of dust.

— The Legend of Opharon

As the hourglass turns, the morning dawn passing into setting sun; the warmth of summer to the bitter cold. Unaware, unaware, the world marches forward. The tapestry has woven itself new masters, but who stand to triumph, who to fall? For what do madmen have in store behind the world’s timeless walls?

The Hostile Seas

Engineers of Denshy and Khalag have seen the seas more hostile with the addition of great vessels. What new adventures lie on the great freedoms of the oceans? [Dark Age II has now added new sailable vessels that can be purchased. See the forums for details on how to turn in your old ship towards funding a new ship.]

World Without An Empire

In a time when the kingdom of men has fallen into barbarism and ruin, the lessons of what has come before are all but forgotten. The old world has been thrown into the chaos of war, the old Kingdom shattered into dozens of disparate pieces, as the ambitions of men run slipshod and unfaltering over the lives of the people. It is a harsh and brutal time, where life is marked largely for its quick ends and deceptions.

The spirit of some, however, can never dim...

There are those who have left this difficult place of men in search of hope, destined for the city of Denshy – a place wrought of blood, sweat, and stone – a place of myth, where creatures unheard in the lands of Mercia roam the lands freely, threatening the life of the very colony. It is the home of those brave settlers who dared to cross the tumultuous seas and venture into a land yet unknown. Here the war is a distant memory, but the law of fallen Mercia is still a forgotten dream, and the sword is all the justice that remains.

Time flows like a river, and history repeats...

For what reason do you find yourself on this new land? Why does your past seem more and more distant to you with each passing day, the thought of your homeland fading in with the stories of the legends themselves? Most importantly, what shall be made of this new world? Shall it become a proud new empire to usher out this barbaric age, or shall it too fall to the chaos of war?

What fate lies in store for Denshy..?

It is a dark time to be a resident of the city of Denshy, and the age has just begun. Will you find your strength in faith, seeking your power through the blessing of God? Will you be a protector of the people, seeking the survival of the city and remembrance of the glory of your fallen Kingdom – regardless of the cost? Will you take advantage of the chaos that seems to loom imminently, seeking to profit from its suffering? No path is as clear as it may initially seem.

It is a dark time indeed for the people of Denshy. Welcome, to the world of Dark Age II.

 
welcome.txt · Last modified: 2014/02/27 12:05